Pooklet (
ex_pooklet817) wrote in
simwidth2010-06-26 09:51 pm
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Weekend Project Post
Last week: Neon toilets! Medieval Stuff! Gaga! Legacies! Other things!
Be sure to check out the standing collaboration suggestions. Thread set up is the same this week. You're free to repost stuff if you like but please try to bring something new to the table.
POST IS LATE BUT AT LEAST IT'S SATURDAY THIS TIME. GETTING BETTER, YOU GUYS.
Direct links to threads!
Collaborations!
I Wish There Was More ...
Resources & Inspiration
General Sims Chatter
General Non-Sims Chatter
Questions & Suggestions
Be sure to check out the standing collaboration suggestions. Thread set up is the same this week. You're free to repost stuff if you like but please try to bring something new to the table.
POST IS LATE BUT AT LEAST IT'S SATURDAY THIS TIME. GETTING BETTER, YOU GUYS.
Direct links to threads!
Collaborations!
I Wish There Was More ...
Resources & Inspiration
General Sims Chatter
General Non-Sims Chatter
Questions & Suggestions
Collaborations!
Note: This is not a request thread. The point is not for you to ask people to make things for you, but with you, cool? Cool!
Re: Collaborations!
I've been working on these stacks of coins on this mesh-- not recolors, what I'm trying to do is clone the coins, paint one set copper, one set silver, and one set gold, and arrange it so each single coin, stack of coins, and bunch of stacks of coins has an assigned value that does not depreciate, ever. My thinking is, for things like dowries, counting-houses, Scrooge Mc
DuckSim's money bin, pirate lairs, or just taking money out of your family's bank account and being able to put it on a table or something, so it's not wasted but it's not easily spend-able, either. (Also great for when you graduate Uni with a shitload of grant money that you can't take with you unless you buy some weird-ass giant Thing from the catalog.)And I got the textures done, I got the values working so nothing depreciates, I got unique GUIDs assigned to all nine objects, but no matter what I do they all show up with the same texture. And I don't think I made them base-game compatible. Does anyone who knows more about object creation want to prod at them for a while? They've been sitting in my catalog making me feel guilty for months.
Re: Collaborations!
Re: Collaborations!
I would dearly appreciate it if you wouldn't mind prodding at them a bit! I know bupkiss about object creation, and all the tutorials I looked at started from places I didn't need. I've got everything but the textures working; in-game they all appear as silver coins. (And okay, I do want to tweak the side-of-coin textures, but I can do that once they, you know. Work.)
Re: Collaborations!
I'll have a poke at them when I get home from work, over a cuppa (lubricates the brain, you know).
EDIT FOR A QUICK QUESTION: they're all showing up as only silver, the single and multiple ones?
Re: Collaborations!
Re: Collaborations!
Now the bad news: I tried to fix it, but got a weird error in SimPE, which just made everything worse. So, unfortunately, I think you are going to have to remake them from scratch!
When you clone the original object, you need to make sure that you enter a unique name for each of your coins in the Scenegraph Rename Wizard dialogue that pops up.
I use this tutorial here on object creation: http://www.modthesims.info/showthread.php?t=104795. Obviously, just ignore the stuff about Milkshape and UV mapping, and follow the instructions on what to do in SimPE when creating a new object, and hopefully it should work!
EDIT: oh, and it looks as though the original object was cloned from a base-game mesh, so I think they are already base-game compatible. :)
Re: Collaborations!
Re: Collaborations!
Re: Collaborations!
Yes, every last one-- single, stack of ten, stack of... er, fifty or a hundred or whatever it was... *forgot* I managed to get the single copper one to look copper in the catalog, but in the game, it's still silver.