I've been working on these stacks of coins on this mesh-- not recolors, what I'm trying to do is clone the coins, paint one set copper, one set silver, and one set gold, and arrange it so each single coin, stack of coins, and bunch of stacks of coins has an assigned value that does not depreciate, ever. My thinking is, for things like dowries, counting-houses, Scrooge McDuckSim's money bin, pirate lairs, or just taking money out of your family's bank account and being able to put it on a table or something, so it's not wasted but it's not easily spend-able, either. (Also great for when you graduate Uni with a shitload of grant money that you can't take with you unless you buy some weird-ass giant Thing from the catalog.)
And I got the textures done, I got the values working so nothing depreciates, I got unique GUIDs assigned to all nine objects, but no matter what I do they all show up with the same texture. And I don't think I made them base-game compatible. Does anyone who knows more about object creation want to prod at them for a while? They've been sitting in my catalog making me feel guilty for months.
Re: Collaborations!
I've been working on these stacks of coins on this mesh-- not recolors, what I'm trying to do is clone the coins, paint one set copper, one set silver, and one set gold, and arrange it so each single coin, stack of coins, and bunch of stacks of coins has an assigned value that does not depreciate, ever. My thinking is, for things like dowries, counting-houses, Scrooge Mc
DuckSim's money bin, pirate lairs, or just taking money out of your family's bank account and being able to put it on a table or something, so it's not wasted but it's not easily spend-able, either. (Also great for when you graduate Uni with a shitload of grant money that you can't take with you unless you buy some weird-ass giant Thing from the catalog.)And I got the textures done, I got the values working so nothing depreciates, I got unique GUIDs assigned to all nine objects, but no matter what I do they all show up with the same texture. And I don't think I made them base-game compatible. Does anyone who knows more about object creation want to prod at them for a while? They've been sitting in my catalog making me feel guilty for months.